Meta has officially launched its experimental mobile application Pocket across the United States. Released in version 26.0, the app targets mobile users, casual creators and social gaming enthusiasts. Its core premise centers on turning natural language text prompts into fully playable, interactive 2D mini-games.
The technology underpinning Pocket originates from Meta's acquisition of the startup Atma Sciences, the original developers of the Gizmo platform. By incorporating this intellectual property and team, Meta has built a system around vibe coding. Users can generate complete game logic, physics and visual assets without writing conventional source code.
The games created inside the application are called Gizmos. The platform allows these creations to be generated within seconds, enabling rapid prototyping directly on mobile devices. Beyond initial creation, users can continuously modify rules, art styles and gameplay behaviors using subsequent text prompts.
Social distribution is an integral component of the Pocket platform. Every generated Gizmo can be published directly to a community social feed where other users can play, rate and remix the creations. This design bridges generative software tooling with social media consumption patterns.
The rollout in the United States serves as an initial deployment phase to assess consumer interest in interactive prompt-based entertainment. The launch demonstrates Meta's broader ambitions to expand generative artificial intelligence beyond static text and imagery into real-time interactive media formats.

